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flex java 通信

    博客分类:
  • flex
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Flex端 和 Java端, 先运行Java端启动服务。然后在测试Flex。



实例一:

Flex端:

<?xml version="1.0" encoding="utf-8"?>

<mx:TitleWindow xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="349" height="326"

creationComplete="initApp()" showCloseButton="true" >

<mx:Script>

<![CDATA[

private var socket:Socket;

internal function initApp():void{

socket = new Socket(); //new出来 ,这时候才能被使用

socket.connect("localhost",8080); //连接服务器 , 参数 host:String,prot:int

socket.addEventListener(Event.CONNECT,funConnect); //监听是否连接上服务器

socket.addEventListener(Event.CLOSE,funClose); //监听服务器是否关闭

}

private function funConnect(event:Event):void {

myText.text+="已经成功连接到服务器!\n";

}

private function funClose(event:Event):void {

myText.text+="和服务器断开!\n"

}

]]>

</mx:Script>

<mx:TextArea id="myText" x="10" y="10" width="285" height="250" />

</mx:TitleWindow>



Java 端:
package f1.f1_005.socket;


import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;


public class Server1 {


public static void main(String[] args) {
ServerSocket server = null;
try {
//使用指定的端口号创建了一服务器套接字对象。
server = new ServerSocket(8888);
System.out.println("服务器套接字已经被创建");
while(true){
System.out.println("等待客户机");
//调用accept()方法来等待客户机的连接请求。 api:倾听一个连接被使这插座,接受它
Socket socket = server.accept();
System.out.println("已与客户机连接");
}
} catch (IOException e) {
System.out.println(e);
e.printStackTrace();
} finally {
try {
if(server!=null)
server.close(); //关闭服务器套接字。如果一直没有客户机器提出连接请求,服务器套接字将会继续等待。
} catch (IOException e) {
e.printStackTrace();
}
}
}


}


-------------------------------------------------------------------------------------------
实例二:
Flex端:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="initApp();"
>
<mx:Script>
<![CDATA[
private var socket:Socket = new Socket(); //定义Socket
internal function initApp():void{
socket.connect("127.0.0.1",8888); //连接服务器
socket.addEventListener(Event.CONNECT, funConnect);
socket.addEventListener(Event.CLOSE, funClose);
}
internal function funConnect(e:Event):void{
myText.text+="连接已建立 \n";
}
internal function funClose(e:Event):void{
myText.text+="连接已关闭 \n";
}
internal function sendMessage(msg:String):void{ //发送数据对应按钮click事件
var message:ByteArray = new ByteArray(); //新建一个ByteArray存放数据
//写入数据,writeUTFBytes方法,以utf-8格式传数据避免中文乱码
// \r 表示:回车符(ACSII:13 或0x0d),就是我们常说的硬回车。 \n 表示:换行(ACSII:10 或0x0a),就是我们常说的软回车。
message.writeUTFBytes(msg+"\r\n"); // \r\n是输出的HTML代码换行,客户看到的效果没有换行
socket.writeBytes(message); //写入Socket的缓冲区
socket.flush(); //调用flush方法发送信息
myText.text+=msg+"\r\n"; //在客户端屏幕上输出发送的内容
myInput.text=""; //清空发言框
}
]]>
</mx:Script>
<mx:TextArea x="10" y="10" width="703" height="263" id="myText"/>
<mx:TextInput x="10" y="297" width="605" id="myInput"/>
    <mx:Button x="648" y="297" label="发送" id="myBtn" click="sendMessage(myInput.text)"/>
</mx:Application>


Java端:
package f1.f1_005.socket;


import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;


public class Server2 {
private BufferedReader reader; //负责输入
private ServerSocket server; //服务器套接字
private Socket socket;
public Server2(){} //缺省构造函数
void StartServer(){ //启动服务器
try {
server = new ServerSocket(8888); //创建服务器套接字
System.out.println("服务器套接字建立完毕");
while(true){
System.out.println("等待客户机");
socket = server.accept(); //若客户机提出连接请求,与socket连接
System.out.println("完成与客户机的连接");
//获取socket输入流,“utf-8”这个编码设置是为了更好显示中文
reader = new BufferedReader(new InputStreamReader(socket.getInputStream(),"UTF-8"));
getMessage();//读取来自客户机的数据,并输出至画面上
}
} catch (IOException e) {
System.out.println(e);
e.printStackTrace();
}
}
void getMessage(){ //读取来自套接字的信息
try {
while(true){ //循环
String msg = reader.readLine();
if(msg == null){break;}
System.out.println("客户机:"+msg);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
System.out.println("客户机中断连接");
if(reader!=null) reader.close();
if(socket!=null) socket.close();
reader = null;
socket = null;
} catch (IOException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
Server2 s2 = new Server2();
s2.StartServer();
}


}
-------------------------------------------------------------------------------------------
实例三:
Flex 端:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="353" height="336"
creationComplete="initApp();" >
<mx:Script>
<![CDATA[
import mx.utils.ObjectUtil;
private var socket:Socket = new Socket();
private var intClient:int; //定义客户端数字出拳
private var intServer:int; //定义服务端数字出拳
private var intSY:int; //定义输赢判断
private var strClient:String; //客户端文字出拳
private var strServer:String; //服务端的文字出拳
internal function initApp():void{
socket.connect("127.0.0.1",8888);
socket.addEventListener(Event.CONNECT,funConnect);
                socket.addEventListener(Event.CLOSE,funClose);
                socket.addEventListener(ProgressEvent.SOCKET_DATA,funSocket);
}
internal function funConnect(e:Event):void{
myText.text+="连接已建立 \n";
}
internal function funClose(e:Event):void{
myText.text+="连接已关闭 \n";
}
private function sendMessage(msg:String):void{
var message:ByteArray = new ByteArray();
message.writeUTF(msg); //发送出拳数字
socket.writeBytes(message);
socket.flush();
intClient=int(msg);
switch(intClient){ //将数字转换成文字用于发布到屏幕上
case 0:
                            strClient="剪刀";
                            break;
                    case 1:
                            strClient="锤";
                            break;
                    case 2:
                            strClient="包袱";
                            break;
}
myText.text+="你出:"+strClient+";  ";
                myInput.text="";
}
internal function funSocket(e:ProgressEvent):void{ //接到服务器信息
var msg:String="";
while(socket.bytesAvailable)
{
msg=socket.readUTF();
intServer=int(msg);
intSY=intClient-intServer; //通过数值判断输赢
switch(intServer) //将数字转换成文字用于发布到屏幕上
                    {
                        case 0:
                                strServer="剪刀";
                                break;
                        case 1:
                                strServer="锤";
                                break;
                        case 2:
                                strServer="包袱";
                                break;
                    }
                    myText.text+="服务器出:"+strServer+";  ";
                    //判断输赢的算法
                    if(intSY>0&&intSY<2)
                    {
                            myText.text+=" 结果:你赢了 \n";
                    }else if(intClient==intServer)
                    {
                            myText.text+=" 结果:平手 \n";
                    }else if(intSY<0&&intSY>-2)
                    {
                            myText.text+=" 结果:你输了 \n";
                    }else if(intSY>=2)
                    {
                            myText.text+=" 结果:你输了 \n";
                    }else if(intSY<=-2)
                    {
                            myText.text+=" 结果:你赢了 \n";
                    }
                    // myText滚动到最下面
                    myText.verticalScrollPosition = myText.maxVerticalScrollPosition;
}
}
]]>
</mx:Script>
<mx:TextArea x="10" y="32" width="331" height="263" id="myText"/>
    <mx:TextInput x="10" y="303" width="245" id="myInput"/>
    <mx:Button x="273" y="304" label="发送" id="myBtn" click="sendMessage(myInput.text)"/>
    <mx:Label x="10" y="10" text="规则:0代表剪刀;1代表锤;2代表包袱" width="331" fontWeight="bold"/>
</mx:Application>


Java 端:
package f1.f1_005.socket;


import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Random;
import java.util.Vector;


public class Server3 {
private ServerSocket server;
//Vector 类提供了实现可增长数组的功能,随着更多元素加入其中,数组变的更大。
Vector sManager = new Vector(); //管理套接字的Vector
Random rnd = new Random(); //创建随机数的发生器
public Server3(){}
void startServer() //运行服务器
{
try {
server = new ServerSocket(8888);
System.out.println("服务器套接字已创建成功!");
while (true)
{
Socket socket = server.accept();
System.out.println("已经与客户机连接");
new KBBCom_Thread(socket).start();
sManager.add(socket);
System.out.println("当前客户机连结数:"+sManager.size());
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Server3 server=new Server3();
        server.startServer();
}
class KBBCom_Thread extends Thread  //与客户机进行通信的线程累
{
Socket socket; //套接字引用变量
private DataInputStream reader; //套接字输入流
private DataOutputStream writer;
KBBCom_Thread(Socket socket){ //构造函数
this.socket = socket;
}
public void run(){
try {
//获取套接字的输入输出流
reader = new DataInputStream(socket.getInputStream());
writer = new DataOutputStream(socket.getOutputStream());
String msg;
//如果收到客户端发来的数据
while((msg=reader.readUTF())!= null){
//向客户机传送0-2之间的整型随机数
writer.writeUTF(rnd.nextInt(3)+"\n");
writer.flush();
System.out.println("来自客户机:"+msg);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
sManager.remove(socket); //删除套接字
//关闭输入输出流及套接字
if(reader!=null)reader.close();
if(writer!=null)writer.close();
if(socket!=null)socket.close();
reader=null;
writer=null;
socket=null;
//向屏幕输出相关信息
System.out.println("客户机离开");
                    System.out.println("当前客户机的连接数:"+sManager.size());
} catch (IOException e) {
e.printStackTrace();
}
}
}
}


}




-------------------------------------------------------------------------------------------
实例四:
Flex 端:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
creationComplete="initApp();" width="369" height="326">
<mx:Script>
<![CDATA[
private var socket:Socket = new Socket();
internal function initApp():void
{
socket.connect("192.168.0.56",8888);//执行连接 //localhost==127.0.0.1
                //监听连接成功事件
                socket.addEventListener(Event.CONNECT,funConnect);
                //监听关闭事件
                socket.addEventListener(Event.CLOSE,funClose);
                //监听服务器新信息
                socket.addEventListener(ProgressEvent.SOCKET_DATA,funSocket);
}
internal function funConnect(e:Event):void
{
myText.text+="连接已建立 \n";
}
internal function funClose(e:Event):void
{
myText.text+="连接已关闭 \n";
}
internal function sendMessage(msg:String):void
{
//新建一个ByteArray来存放数据
             var message:ByteArray=new ByteArray();
             //写入数据,使用writeUTFBytes以utf8格式传数据,避免中文乱码
             message.writeUTFBytes(msg+"\n");
             //写入socket的缓冲区
             socket.writeBytes(message);
             //调用flush方法发送信息
             socket.flush();
             //清空消息框
                myInput.text="";
}
internal function funSocket(e:Event):void
{
var msg:String="";
             //循环读取数据,socket的bytesAvailable对象存放了服务器传来的所有数据
             while(socket.bytesAvailable)
             {
             //强制使用utf8格式,避免中文乱码
             msg += socket.readMultiByte(socket.bytesAvailable,"utf8"); //UTF-8
             //使用\n换行符号把信息切开
             var arr:Array = msg.split("\n");
             for(var i:int=0;i<arr.length;i++)
             {
             if(arr[i].length > 0){
             //正则表达式,回车符
             var myPattern:RegExp=/\r/;
             //删除回车符
             arr[i] = arr[i].replace(myPattern,"");
             //在聊天框中输出
             myText.text+=arr[i]+"\n";
             }
             }
             myText.horizontalScrollPosition = myText.maxVerticalScrollPosition; //滚动到最下面
             }
}
]]>
</mx:Script>
<mx:TextInput x="10" y="10" width="344" text="名字" id="myName"/>
<mx:TextArea x="10" y="42" width="344" height="247" id="myText"/>
    <mx:TextInput x="10" y="297" width="270" id="myInput"/>
    <mx:Button x="288" y="298" label="发送" id="myBtn" click="sendMessage(myName.text+':'+myInput.text)"/>
</mx:Application>


Java 端:
package f1.f1_005.socket;


import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Vector;


public class Server4 {


private ServerSocket server;
private BManager bMan=new BManager();  //消息广播
public Server4() {}
void startServer()  //启动服务器
{
try {
server=new ServerSocket(8888); //创建服务器套接字
System.out.println("服务器套接字建立完毕");
while(true)
            {
Socket socket=server.accept();//若客户机提请求,socket连接
new Chat_Thread(socket).start();//启动线程
bMan.add(socket); //添加套接字
bMan.sendClientInfo(); //使用套接字输出当前聊天人数
            }
} catch (IOException e) {
System.out.println(e);
e.printStackTrace();
}
}
class Chat_Thread extends Thread{ //与客户机进行通信的线程累
Socket socket; //套接字引用变量
private BufferedReader reader; //引用套接字输入流;
private PrintWriter writer; //引用套接字输出流;
Chat_Thread(Socket socket){ //构造函数
this.socket = socket;
}
public void run() {
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream(),"utf8"));//utf8UTF-8
//PrintWriter 的第二个参数:autoFlush - A boolean; if true, the println, printf, or format methods will flush the output buffer
writer = new PrintWriter(socket.getOutputStream(),true);
String msg;
//从输出流获取信息
while((msg=reader.readLine()) != null){
System.out.println(msg);
                    //向所有客户机传送信息
bMan.sendToAll(msg);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try { //从消息广播者立标中删除socket
bMan.remove(socket);
if(reader!=null) reader.close();
if(writer!=null) writer.close();
if(socket!=null) socket.close();
reader=null;
writer=null;
socket=null;
System.out.println("客户机离开");
//向所有客户机传送当前连接数
                    bMan.sendClientInfo();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
Server4 server=new Server4();
        server.startServer();
}


}


//消息广播者类,继承Vector类
class BManager extends Vector{ //消息广播者类,继承Vector类
BManager (){}//构造函数


void add(Socket socket) {
super.add(socket); //添加套接字
}


void remove(Socket socket) {
super.remove(socket); //删除套接字
}
//向所有客户机传送消息,同步化方法。
synchronized void sendToAll(String msg) {
PrintWriter writer = null; //输出流
Socket socket;
for (int i = 0; i < size(); i++) {
socket = (Socket)elementAt(i);
try {
//获取第i个套接字输出流
writer = new PrintWriter(socket.getOutputStream(),true);  //就是因为掉了个ture ,客服端就显示不了数据
} catch (IOException e) {
e.printStackTrace();
}
//使用第i各套接字输出流,输出消息
if(writer!=null)  writer.println(msg);
}
}
//向所有客户机发送当前聊天人数
synchronized void sendClientInfo(){
String info = "当前聊天人数:"+size();
System.out.println(info);
        sendToAll(info);
}
}


-------------------------------------------------------------------------------------------
实例五:
Flex 端:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" fontSize="12"
creationComplete="initApp()" width="547" height="326" >
<mx:Script>
<![CDATA[
import mx.controls.Alert;
import com.flex.f018.MyLogin;
import flash.net.Socket;
import flash.utils.ByteArray;
import mx.managers.PopUpManager;
import flash.events.MouseEvent;
private var strPD:String="22--";//协议头判断
private var socket:Socket=new Socket();
private var win:MyLogin=new MyLogin();
internal function initApp():void
{
win.width=240;
win.height=94;
win.x=153;
win.y=116;
PopUpManager.addPopUp(win,this,true);
win.myBtn.addEventListener(MouseEvent.CLICK,funBtn);
//socket.connect("127.0.0.1",8888);
//socket.addEventListener(ProgressEvent.SOCKET_DATA,funSocket);
}
internal function funChoose(event:MouseEvent):void
{
var item:Object=myList.selectedItem;
strPD="33--"+item+"--";
}
internal function funBtn(event:MouseEvent):void
{
myName.text=win.txtName.text;
PopUpManager.removePopUp(win);
socket.connect("127.0.0.1",8888);
socket.addEventListener(Event.CONNECT,funConnect);
//监听关闭事件
socket.addEventListener(Event.CLOSE,funClose);
socket.addEventListener(ProgressEvent.SOCKET_DATA,funSocket);
myList.addEventListener(MouseEvent.CLICK,funChoose);
sendMessage("11"+myName.text);


}


internal function funConnect(event:Event):void
{
trace("[log] funConnect:连接已建立");
myText.text+="连接已建立 \n";
//sendMessage("11"+myName.text);
}
internal function funClose(e:Event):void
{
trace("[log] funClose:连接已关闭");
myText.text+="连接已关闭 \n";
}
internal function sendMessage(msg:String):void
{
trace("[log] sendMessage :" + msg);
var message:ByteArray=new ByteArray();
message.writeUTFBytes(msg+"\n");
socket.writeBytes(message);
socket.flush();
myInput.text="";
}
internal function funSocket(event:ProgressEvent):void
{
trace("[log] funSocket ");
var msg:String="";
var pd:String=""; //协议判断字符
var intCD:int=0;
while(socket.bytesAvailable)
{
msg=socket.readMultiByte(socket.bytesAvailable,"utf8");
trace("[log] funSocket msg:"+msg);
pd=msg.substring(0,2);
intCD=msg.length;//获取字符串长度
if(pd=="11") // 11--UserName
{ // 11开头表示更新用户列表
msg=msg.substring(4,intCD);
var myPattern2:RegExp=/\r\n/;//清除回车和换行符
//var myPattern3:RegExp=/\n/;
msg=msg.replace(myPattern2,'');
//msg=msg.replace(myPattern3,'');
var arrList:Array=msg.split("--");
arrList.unshift("所有人");
trace("[log] 11 arrList : " +arrList);
myList.dataProvider=arrList;
}else if(pd=="22") // 22UserNamed登录了
{
msg=msg.substring(2,intCD);
var arr:Array=msg.split('\n');
for(var i:int=0;i<arr.length;i++)
{
if(arr[i].length>1)
{
var myPattern:RegExp=/\r/;
arr[i]=arr[i].replace(myPattern,'');
myText.text+=arr[i]+"\n";
}
}
myText.verticalScrollPosition = myText.maxVerticalScrollPosition;//滚动到最下面
}else if(pd=="33")
{
}
else if(pd=="44") // 44当前在线认识:Size人
{
msg=msg.substring(2,intCD);
labCount.text=msg;
}
else
{}
}
}
]]>
</mx:Script>
<mx:TextArea x="10" y="10" width="344" height="279" id="myText"/>
<mx:TextInput x="103" y="297" width="357" id="myInput"/>
<mx:Button x="468" y="298" label="发送" id="myBtn" click="sendMessage(strPD+myName.text+'--'+myInput.text)"/>
<mx:Label x="10" y="299" width="85" textAlign="right" id="myName" fontWeight="bold" color="#ffffff"/>
<mx:List x="367" y="42" height="247" id="myList" width="170"></mx:List>
<mx:Label x="367" y="13" width="170" id="labCount"/>
</mx:Application>


Java 端:
package f1.f1_005.socket;


import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.*;


public class Server5 {
private ServerSocket server;
private BManager5 bMan = new BManager5(); //消息广播者
//Map接口的HashMap类,元素拥有固定key值,key值不重复,这里用来存放在线用户
Map<Socket, String> clientList = new HashMap<Socket, String>();
public Server5(){} //构造函数
public void startServer(){ //启动服务器
try {
server = new ServerSocket(8888); //创建服务器套接字
System.out.println("服务器套接字建立完毕");
while(true)
{
Socket socket = server.accept(); //若客户机提出请求,使用socket进行连接
//String strIP = socket.getInetAddress().toString();//登陆者的ip
new Chat_Thread(socket).start(); //启动线程
bMan.add(socket); //添加套接字
bMan.sendClientInfo(); //使用套接字输出当前聊天人数
//funList(clientList);
//bMan.sendToAll(strIP+"/加入聊天室");
}
} catch (IOException e) {
System.out.println(e);
e.printStackTrace();
}
}
class Chat_Thread extends Thread{ //与客户机进行通讯的线程类
private Socket socket; //x1
private BufferedReader reader; //套接字输入流;
private PrintWriter writer; //套接字输出流
Chat_Thread(Socket socket){
this.socket = socket; //this.socket就是x1处的socket
}
public void run(){
try {
reader=new BufferedReader(new InputStreamReader(socket.getInputStream(),"utf8"));
//PrintWriter 的第二个参数:autoFlush - A boolean; if true, the println, printf, or format methods will flush the output buffer
writer=new PrintWriter(socket.getOutputStream(),true);
String msg; //msg获取消息
// while 这样写,在关闭浏览器的时候,会进入finally 
while((msg=reader.readLine())!=null) //while(true){
{
// if((msg=reader.readLine())!=null){
System.out.println(msg); //服务器屏幕输出消息
String str = msg.substring(0,2); //截取前两个个字符
int a=Integer.parseInt(str); //强制转换成int
String[] arrMsg=msg.split("--"); //将获取的消息以"--"符号为标志分解成数组
switch(a){
case 11: //当消息以11开头的时候,将登陆者的信息储存到hashmap之中,并向客户端发送新的在线列表
String strName = msg.substring(2); //获取登陆者名字,消息格式“11eko”
System.out.println(strName+"登陆了"); //服务器屏幕输出谁登陆了
bMan.sendToAll("22"+strName+"登陆了"); //广播谁登陆了
clientList.put(this.socket,strName); //加入到HashMap中
funList(clientList); //广播在线列表
break;
case 22: //当消息以22开头的时候,表示公聊,内容为“22--eko--内容”
System.out.println("公聊");
//构造消息,arrMsg[0]=消息头,arrMsg[1]消息发送者,arrMsg[2]消息内容
msg=arrMsg[0]+arrMsg[1]+"说:"+arrMsg[2];
bMan.sendToAll(msg);
break;
case 33: //消息以33开头时候,内容为“33--sandal--eko--内容”
//arrMsg[1]为说话对象,arrMsg[2]为说话人,arrMsg[3]为消息内容
if(arrMsg[1].equals("所有人"))//当说话对象为"所有人"的时候
{
//构造消息"22eko说:内容"
msg="22"+arrMsg[2]+"说:"+arrMsg[3];
//向所有人发送消息
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